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Old Jan 25, 2008, 06:55 AM // 06:55   #21
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I have also noticed that the price of shards has about doubled. I don't do fow as much as I used to but when I went tonight (1 run) they didn't seem to drop as often as usual. Of course that is 1 run and is not conclusive, just throwing it out there for someone who has done more runs lately. (not that I'm complaining, more money for me when they drop since I am not going for fow armor)
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Old Jan 25, 2008, 07:24 AM // 07:24   #22
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Anyone think this may be linked to the inclusion of the Asian districts?
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Old Jan 25, 2008, 10:52 AM // 10:52   #23
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i thought all traders were linked everywhere?

I put the rise in prices down to the (ab)use of consumables and UB(the two tend to go together). Consumables demand lots of mats to use, so it's understandable that prices will rise.
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Old Jan 25, 2008, 11:02 AM // 11:02   #24
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Quote:
Originally Posted by Shanaeri Rynale
i thought all traders were linked everywhere?
Well, as far as I know, and I could be wrong so let me know, but before the merge of America + Europe servers, they each had their own economy. People would buy Ectos in Europe and server hop to America to sell them (though you were only allowed 5 hops). So, if this is the case, then Asia's servers must've had a different economy as well, which was only recently merged (what, a week ago?).

To throw more gibberish into my theorycraft, Asia servers represented a considerably smaller amount of players than either America or Europe individually, much less combined. Less people means: 1) less people maxing titles with the new[er] favor system, so less time (if any) for UW/FoW, so very little chance (other than scrolls) to get certain rare materials or buy certain elite armor; and 2) less everything coming into their economy until a week ago, and they likely have lots of gold to spend since there wasn't enough to spend it on before.

So yeah, idea is that you introduce a relatively small percentage of people, who have likely farmed lots of gold with nothing to spend it on, into the current relatively balanced economy. Because there were less people and likely a lot more gold, everything they had was potentially 2-3x what it's worth in our game. They get merged and "oh look!" everything seems so cheap - and they buy it up with their accumulated wealth. It shakes things up, but eventually goes back to normal. That is what I suspect is going on.

Last edited by arcanemacabre; Jan 25, 2008 at 11:04 AM // 11:04..
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Old Jan 25, 2008, 12:06 PM // 12:06   #25
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1. People see one items has a high price. Due to low quantity.
2. People go farm the item.
3. People sell much of the item.
4. Item decrease in price. Due to high quantity.
5. People stop farming the item.
4. Item increase in price. Due to low quantity.

Rinse and repeat.

Last edited by MithranArkanere; Jan 25, 2008 at 12:12 PM // 12:12..
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Old Jan 25, 2008, 12:28 PM // 12:28   #26
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Well, that would make sense if we were talking about one or two items. However, it's looking more like several items. So what, everyone just stopped farming all these items at the same time?
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Old Jan 25, 2008, 01:20 PM // 13:20   #27
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People stopped selling them.

IF you see you are goint to get 500g from a rune, you salvage it, if not, you sell it without salvaging.
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Old Jan 25, 2008, 02:30 PM // 14:30   #28
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Quote:
Originally Posted by wetsparks
I have also noticed that the price of shards has about doubled. I don't do fow as much as I used to but when I went tonight (1 run) they didn't seem to drop as often as usual. Of course that is 1 run and is not conclusive, just throwing it out there for someone who has done more runs lately. (not that I'm complaining, more money for me when they drop since I am not going for fow armor)
got 5 from about 80 mins of FOW
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Old Jan 26, 2008, 07:35 PM // 19:35   #29
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Quote:
Originally Posted by Pleikki
mm nah i dont mind i loved to make new chars when Sup vig ~40-50k Sup curse/fire and monk runes ~10k etc Blacks 10k and Ectos 13k :P it was awesome! i hope theu go UP UP UP!


SO DID I!!! stupid message has to be longer so here is my useless sentence to make it longer
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Old Jan 26, 2008, 09:41 PM // 21:41   #30
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Increase prices usually means More Demand than Supply.

Which means the Farmers of Guildwars are not doing their job!!!!


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